About Me:


I'm a gameplay and systems programmer with 3 years of game dev and 50+ prototypes behind me. I've released a Unity RPG that players keep calling Steam-worthy, shipped a Godot Wild Jam game with a team, and I'm currently porting a 2001 N64 RPG to native PC. Most of what I make, I make end to end: the mechanic, the sprite and the level it lives in.

I also build engines. I wrote a Vulkan renderer in C++ from scratch, so I know what happens under the hood. When a game stutters or a system misbehaves deep down, whether it’s in Godot, Unity, Unreal or a custom engine, I can dig in and find out why. Games have been my thing since childhood. I'm a dad, a programmer, and someone who still gets excited every time a mechanic clicks into place. I'm looking for a small studio or team doing work worth caring about.

Core

Gameplay systemsGDScriptC#C++GodotUnityUnreal Engine 5 (C++ & Blueprint)

Generalist

Pixel artLow-poly 3D (concept & placeholder)Basic texturingLevel designRapid prototypingCutscenes See my art on ArtStation →

Deep end

VulkanGDExtensionTools & editorsLegacy code & portsProfilingGit

How I work

Full-timeOr part-time, contract or core-team. Whatever fits the project.
Async-firstEastern Time. Written updates every week, so nobody has to wait on a meeting.
Small milestonesWork broken into pieces you can review, play and approve.
QA mindsetCertified tester: clear bug reports, and I fix what I find.

Certifications: ASTQB / ATSQA Certified Tester

how I can help.

Gameplay features

Mechanics, cameras, combat, UI flow and enemy behavior, built and hooked up in-engine so they're playable, not just coded.

Bug backlog & demo polish

Triage, reproduce and fix. Good timing before a demo, a Next Fest or a launch, when your own hours are worth the most.

Tools & performance

Editor tools, pipeline scripts, and C++ GDExtensions for the parts of a Godot game that need more speed, and profiler-driven fixes in Unity with the Jobs System and Burst. Unity-to-Godot porting help, too.

Art & levels in the gaps

Pixel art, low-poly concept and placeholder models, and level layout, so a feature is playable and testable without waiting on three people.

Not sure yet? Start small: give me one bug or one feature as a paid trial and see how I work before committing to more. Let's talk

recent work.

Click any project for the Feature Slice: one feature, start to finish.

Plus 50+ prototypes across Godot, Unity and Unreal. Want to see something specific, like a mechanic, a genre or an engine? Ask me →
Or browse on itch.io · YouTube

let's make something.

Got a bug backlog, a feature that needs finishing, or a tool you wish existed? Send me a line about your project. I reply within a day.

  Download my resume

Location

NY
Eastern Time
Remote only

Send E-mail

Discord

jerichoblack

Phone

+1 315-592-1903